5 ms·
> he response time is just too quick for movies and video to appear natural Sorry, what does this mean? From my understanding (could be very wrong) when you p
by thrdbndndn 4y ago
> he response time is just too quick for movies and video to appear natural
Sorry, what does this mean?
From my understanding (could be very wrong) when you playback video you just display every frame still for 1/framerate seconds. Why would response time affect it in any way, especially the bad way?
- etempleton 4y agoRtings does a good job of reviewing for this and showing screenshots, but basically, because the per pixel response time is so high, an object in motion across the screen does not blur as much on the LG OLEDs and most OLEDs in general. Great for games. Terrible for movies, so the OLEDs do have some tricks to help mitigate this a bit, but it is still there.
- unnah 4y agoIsn't that backwards? AFAIK real-world filming equipment naturally captures motion blur on each frame, but many games only show a series of unnaturally sharp still images. On the other hand GPUs are now powerful enough that they do generate some motion blur as well.
- jasonwatkinspdx 4y agoThe above post is likely seeing a motion smoothing feature common on tvs today. This takes the digital videos stream and generates "imbetween" frames to artificially raise the frame rate, and in some cases deliberately reduce motion blur. It looks good for sports and video games, but films proper make a lot of specific choices about frame rate vs motion blur, which these filters just crush out of existence if they're cranked up too high. A very good scene to see this clearly is the opening of Saving Private Ryan.