4 ms·
For a given number of triangles/quads, you have a certain amount of time left in the frame period for the game logic. Say 5 ms out of a 17 ms frame (@60 FPS). A
by marshray 15y ago
For a given number of triangles/quads, you have a certain amount of time left in the frame period for the game logic. Say 5 ms out of a 17 ms frame (@60 FPS). A faster language like C++ is going to take less time for feeding vertex data to the GPU. So instead of taking 12 ms to push the vertices it may take 2 ms, giving you 15 ms for game logic instead of 5, a 3x increase in time.
The game logic will likely be faster by a similar factor, so you could quite possibly get an 18x increase in game logic capacity.