4 ms·
This is really really not nitpicking. This is literally what rendering people think about for a living.
by bodhiandphysics 4y ago
This is really really not nitpicking. This is literally what rendering people think about for a living.
- bodhiandphysics 4y agoThe transmissivity is too high in that image, I agree btw. And ray tracing can’t really do convincing blood
- kranke155 4y agoWhy would ray tracing not have convincing blood
- bodhiandphysics 4y agoClassic ray tracing doesn’t do gi well, and gi is important for materials like blood that do lots of subsurface scattering. Also, blood is a fluid and with fluids your often better off using a ray marching algorithm that can handle implicit surfaces than trying to do surface reconstruction
- kranke155 4y agoThanks for clarifying