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Please consider adding an optional 'roughness' column for the materials. You include them in the shader snippets. :) How are roughness, specular, etc, measure
by jessermeyer 4y ago
Please consider adding an optional 'roughness' column for the materials. You include them in the shader snippets. :)
How are roughness, specular, etc, measured?
- apq 4y agoRoughness is only included in the API as a default value if, say, a plugin, would access the data and create a material in an application. Then it would get an approximate roughness value, so glass is glossy, and concrete is rough. There's however too much variability in roughness values since it's a property of an item rather than a property of the material itself, so a drinking glass could be very rough if worn, or very glossy if new. That's why I haven't added it as a property on the website. Hope that makes sense!