4 ms·
It's a good effort, but somewhat naive to its approach. Material libraries like these are readily available in most renderer packages, and from many other place
by lizardactivist 4y ago
It's a good effort, but somewhat naive to its approach. Material libraries like these are readily available in most renderer packages, and from many other places.
Check out the Maxwell renderer and some of their efforts to parametrize materials. They're collecting multiple values across multiple wavelengths, each measured over multiple angles of incidence to fully understand how light interacts with different materials.
- acutesoftware 4y agoI think this is useful in that you don't need to use any specific render package. It is nice to have a baseline of materials in an open accessible form.
- chrsig 4y agoIts existence is very welcome by me. If you're ever writing a ray tracer as a hobby project, the thought of having to find IORs/metalness/albedo for a material is pretty intimidating. Sure if you're doing something in a professional renderer, probably not necessary.