5 ms·
Could this be done in a opengl shader? That way it could be run on the GPU and improve performance a lot. Shadertoy has [1] a dithering example that runs at 60
by gitgud 4y ago
Could this be done in a opengl shader? That way it could be run on the GPU and improve performance a lot.
Shadertoy has [1] a dithering example that runs at 60fps, might be the same effect you have though
[1] https://www.shadertoy.com/view/NdsyD7 https://www.shadertoy.com/view/NdsyD7
- prestigeparks 4y ago[flagged]