4 ms·
Most people who attempt this effect don't have a reference CRT. They don't realize that the scan lines bleed and become fuzzy on the screen and are not perfect
by sieabah 4y ago
Most people who attempt this effect don't have a reference CRT. They don't realize that the scan lines bleed and become fuzzy on the screen and are not perfect lines like the shader makes.
- thaeli 4y agoMinor point: don't have a common consumer grade TV of that era for reference. Actual "reference grade" CRTs of the time (such as the Sony PVM series) look almost as crisp as the perfect lines of modern retro-emulation.
- Sakos 4y agoCounter-point: What's the point of having a reference CRT that doesn't reflect the everyday experience of normal consumers from that time period?
- sebular 4y agoSince the video game developers of that era certainly had access to reference CRTs while building games, you’re experiencing something closer to how it was originally intended to be seen.
- Sakos 4y agoThey were designing the games for people with normal CRTs. So no, that's not how it was "intended to be seen".