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> often because the artist was the first person to really look at the world in that way. Rarely was that person "the first". Discovery issues are huge. So huge
by HWR_14 4y ago
> often because the artist was the first person to really look at the world in that way.
Rarely was that person "the first". Discovery issues are huge. So huge, I would bet that more artists who are revered had better PR and knocked off a peer than were the originator.
Case in point, you go to Wordle. As you point out, it wasn't the first to think of any of the features it had or the basic gameplay. It was a combination of excellent execution, luck, etc. It's an excellent finished product! But it's not novel.
You went hard between "art is important because its novel" and "execution of the nonnovel Wordle is what matters" without recognizing those are the exact opposite point.
- hn_throwaway_99 4y ago> You went hard between "art is important because its novel" and "execution of the nonnovel Wordle is what matters" without recognizing those are the exact opposite point. Apologies, you've misunderstood my point. Of course all art builds in n what came before, but when I talk about something being unique and novel, I don't mean nothing ever in it was thought of before, I mean it had just all the elements in all the right combinations, usually with just a dash of novelty. Again, Dropbox is such a great example of this. Of course there were tons of "file sharing/backup" services before Dropbox, but what was unique about Dropbox was how it packaged it up in a dead-simple "folder on my Desktop" manner. Heizer didn't invent site-specific sculpture, but he has certainly done it on a scale and timeframe that was unprecedented.