3 ms·
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I f
by deadly_syn 4y ago
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/# https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders https://github.com/libretro/glsl-shaders
- sleepycatgirl 4y agoThats.. a bit outside of what I am capable of, but maybe one day I will try maybe Also thanks, I really appreciate the links and information in general