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And this obfuscates the point that many web games rely on scripting languages on the server side to handle most tasks. You can't rely on the client to do much g
by betterth 15y ago
And this obfuscates the point that many web games rely on scripting languages on the server side to handle most tasks. You can't rely on the client to do much game logic without (rightfully) being paranoid about the user themselves interfering with what's in their active memory and that being sent back to your server...