5 ms·
I feel like VHS was never even remotely as bad quality as people make out when they reproduce the effect today.
by chrisseaton 4y ago
I feel like VHS was never even remotely as bad quality as people make out when they reproduce the effect today.
- riedel 4y agoI think it would be difficult to even reproduce the bad quality of the pirated version of Terminator we watched as kids. With regard to this I think the shaders would need to be more dynamic.
- Blackthorn 4y agoProbably a difference in the screens used. Like I'll play an old videogame on a modern screen and it'll look substantially worse than it looked on a CRT.
- TakeBlaster16 4y agoAnd I've never seen a shader remotely as bad as a VCR losing sync with the tape :) https://www.youtube.com/watch?v=nm6qzQGTBPc https://www.youtube.com/watch?v=nm6qzQGTBPc
- qbasic_forever 4y agoA brand new tape with a commercial release on it was pretty good quality. It went straight from master to VHS. But in the early days of VCRs new tapes and movies were too expensive for most people so everyone shared copies of stuff. Watch a copy of a copy of a copy on VHS and that's when the real wackiness starts. Each analog copy generation gets worse and worse.
- asojfdowgh 4y agoreleased videos were made to be more resistant to interference recordable VHSes for home use needed to be editable without mastering equipment, so they are more subject to deterioration
- sieabah 4y agoMost people who attempt this effect don't have a reference CRT. They don't realize that the scan lines bleed and become fuzzy on the screen and are not perfect lines like the shader makes.
- thaeli 4y agoMinor point: don't have a common consumer grade TV of that era for reference. Actual "reference grade" CRTs of the time (such as the Sony PVM series) look almost as crisp as the perfect lines of modern retro-emulation.
- Sakos 4y agoCounter-point: What's the point of having a reference CRT that doesn't reflect the everyday experience of normal consumers from that time period?
- sebular 4y agoSince the video game developers of that era certainly had access to reference CRTs while building games, you’re experiencing something closer to how it was originally intended to be seen.
- Sakos 4y agoThey were designing the games for people with normal CRTs. So no, that's not how it was "intended to be seen".
- deleted 4y ago[deleted]
- pdntspa 4y agoIt's like that webcomic where the guy complains he has a fetish for JPEG artifacts because he grew up downloading porn in the 90s... Personally I don't understand it. Pixel art looks way better crisp than blurred to hell with fake scanlines and a TV bulge, and I lived through that era