3 ms·
I remember some video of a 3d renderer that used some kind of inverse perspective equation - stuff got larger the farther away it was. I was surprised that that
by bondarchuk 4y ago
I remember some video of a 3d renderer that used some kind of inverse perspective equation - stuff got larger the farther away it was. I was surprised that that worked at all but it looked quite funky. The video was of a car driving through a city and/or some hills, unfortunately can't find it right now.