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Yeah, I've tried doing cloud- based development. It's a no from me. I'd think that's further off being universally workable than the phone-docking idea. Though
by wizofaus 4y ago
Yeah, I've tried doing cloud- based development. It's a no from me. I'd think that's further off being universally workable than the phone-docking idea. Though if you've already decided to get fully in bed with a particular cloud provider and totally tie yourself to their proprietary protocols etc. I can see the advantage.
- fragmede 4y agoYeah I think that's a matter of software, plus optimization for a particular use case. Looking at Geforce Now/Stadia/Xcloud/Luna, the underlying technology exists, it's just a (not so small) matter of updating RDP's video stack to be seamless.
- pjmlp 4y agoIt used to be the only way to do UNIX development, many moons ago, via thin terminals.
- wizofaus 4y agoAnd you'd voluntarily go back to that?
- pjmlp 4y agoYes, that is what cloud computing is all about, with the added benefit making UNIX irrelevant. Now it is all managed runtimes, on top of type 1 hypervisors, and containers, with browser based shells and IDEs. Unikernels have won even if it doesn't look like it from the surface.
- wizofaus 4y agoI don't have an issue with unix but I still rely on being able to work in scenarios where I don't have a reliable/fast-enough internet connection to be able to run multiple hi-res GUI desktops remotely. If we get to the point super-low-latency network connectivity is as available as electricity, then sure, it's feasible. But even 30ms latency can make GUIs feel clunky to work with. I know some devs seem to tolerate it though.
- pjmlp 4y agoModern times are wonderful fast versus using 1994 - 2000 network technology for X Windows / telnet based workflows.