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This is very true! We try to lean hard into the unique strengths of browsers. We have a reasonably sophisticated custom engine managing all the game state stuff
by SigmaEpsilonChi 4y ago
This is very true! We try to lean hard into the unique strengths of browsers. We have a reasonably sophisticated custom engine managing all the game state stuff but the UI is basically just one HTML/CSS file. Implementing this fairly basic UI in Unity would be a headache, especially because of the nightmare that is mathematical function input. We just use Mathquill to solve that problem, the same library Desmos uses for their graphing stuff. Thank you open-source <3