4 ms·
Fun! ...but there's layer after layer of this not working, haha: 3\cos \left(\frac{1}{x\cdot 0.0001}\right)+1.2^{-x+12}-10
by meltyness 4y ago
Fun!
...but there's layer after layer of this not working, haha:
3\cos \left(\frac{1}{x\cdot 0.0001}\right)+1.2^{-x+12}-10
- SigmaEpsilonChi 4y agoLooks to be calculating fine, but the limited sampling resolution we can achieve for the graph means that "high-resolution" functions like this will look… strange. Effectively what you are seeing is one-dimensional aliasing. Unfortunately we're stuck with it until we optimize well enough to achieve full per-pixel graph sampling. We have plans for this, but it's… complicated. It involves transpiling latex to GLSL, which I'm sure will be a super fun task for some motivated student and not at all a massive headache.