5 ms·
Do game dev skills transfer to AGI? I know he's a smart guy, but I don't think that's a given.
by vlunkr 4y ago
Do game dev skills transfer to AGI? I know he's a smart guy, but I don't think that's a given.
- zaptrem 4y agoHe's not just a game dev, he is one of the most legendary graphics programmers (and just programmers) alive. Similar to how GPUs transferred well from gaming to ML, it seems like much of the math and parallel/efficiency-focused thinking of graphics programing is useful in ML.
- deleted 4y ago[deleted]
- 5d8767c68926 4y agoIf he succeeds, his skillet becomes the Platonic ideal of an AGI developer.
- mda 4y agoskillet? well I for one welcome our new kitchen utensil overlords.
- gizajob 4y agoWorked for Demis Hassabis
- sowbug 4y agoRead Michael Abrash's Graphics Programming Black Book for the story of how the original Quake came to life. You'll get an appreciation for John Carmack's ability to thoroughly research widely varying solutions to a problem, quickly create production-quality implementations of the promising ones, and even more quickly abandon the dead ends. The result is this almost boring, seemingly linear progression toward a final product that seems obvious in hindsight, yet it represents a leap forward the way Quake did in the mid-1990s compared to other FPSes at the time. I don't know of other public stories of individual engineers who can span both the very cutting edge of research and the practicalities of shipping real commercial software. https://github.com/jagregory/abrash-black-book https://github.com/jagregory/abrash-black-book