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I suspect for ESEA & FACEIT the most effective aspect of their anticheats is just that they are paid services. If I'm going to cheat at a game, I'm generally go
by kllrnohj 4y ago
I suspect for ESEA & FACEIT the most effective aspect of their anticheats is just that they are paid services. If I'm going to cheat at a game, I'm generally going to bias towards minimal consequences if I do get caught.
I can say that Valorant's anti cheat is the singular reason I've never tried it, even though I love counter-strike and similar games. Giving game devs (especially those owned by Tencent) ring 0 access is, uh, a step too far I think.
- jsheard 4y agoValve took away the methods of getting into Prime Matchmaking without paying (you must pay $15 now) and it doesn't seem to have improved the situation much if at all. The ship has sailed on ring0 really, all of the major anticheat players plug into ring0 on Windows. If you play online games on Windows there's almost no avoiding it. Interestingly Proton acts as a loophole, EAC and BattlEye don't touch ring0 on Linux even though they do on Windows. Gamedevs have to opt-in to allowing Linux clients though.
- kllrnohj 4y agoFunnily enough I also stopped playing Destiny 2 when they added ring 0 requirements and primarily focus on single player games now :) If steam deck is successful enough I wonder how long until kernel modules become a requirement...
- jsheard 4y ago> If steam deck is successful enough I wonder how long until kernel modules become a requirement... Yeah, there's already Linux-specific cheats in the wild which abuse the fact that the Linux anticheats are oblivious to anything happening outside of the current user, so they can manipulate the games memory with complete impunity simply by doing it from root or a kernel module. Developers may become more hesitant to allow Linux clients as abuse becomes more common, unless the anticheats start extending into ring0 on Linux the same way they do on Windows.