2 ms·
Or server-side automated review using machine learning models, which is what Valve is trying with "vacnet" (with then manual review to confirm the model's resul
by kllrnohj 4y ago
Or server-side automated review using machine learning models, which is what Valve is trying with "vacnet" (with then manual review to confirm the model's results are accurate - something most tech companies should learn from)
Great talk on it here: https://www.youtube.com/watch?v=kTiP0zKF9bc https://www.youtube.com/watch?v=kTiP0zKF9bc
- jsheard 4y agoIt's an interesting idea, but it's hard to say if it's really effective against anything besides blatant ragehacking. AFAICT the general consensus in the community is that Valves own CS:GO servers are still infested with cheaters, and to avoid them you need to go to ESEA or FACEIT (third party CS:GO matchmaking services) or Valorant (Riots CS:GO clone) which all primarily rely on very aggressive clientside scanning solutions.
- kllrnohj 4y agoI suspect for ESEA & FACEIT the most effective aspect of their anticheats is just that they are paid services. If I'm going to cheat at a game, I'm generally going to bias towards minimal consequences if I do get caught. I can say that Valorant's anti cheat is the singular reason I've never tried it, even though I love counter-strike and similar games. Giving game devs (especially those owned by Tencent) ring 0 access is, uh, a step too far I think.
- jsheard 4y agoValve took away the methods of getting into Prime Matchmaking without paying (you must pay $15 now) and it doesn't seem to have improved the situation much if at all. The ship has sailed on ring0 really, all of the major anticheat players plug into ring0 on Windows. If you play online games on Windows there's almost no avoiding it. Interestingly Proton acts as a loophole, EAC and BattlEye don't touch ring0 on Linux even though they do on Windows. Gamedevs have to opt-in to allowing Linux clients though.
- kllrnohj 4y agoFunnily enough I also stopped playing Destiny 2 when they added ring 0 requirements and primarily focus on single player games now :) If steam deck is successful enough I wonder how long until kernel modules become a requirement...
- jsheard 4y ago> If steam deck is successful enough I wonder how long until kernel modules become a requirement... Yeah, there's already Linux-specific cheats in the wild which abuse the fact that the Linux anticheats are oblivious to anything happening outside of the current user, so they can manipulate the games memory with complete impunity simply by doing it from root or a kernel module. Developers may become more hesitant to allow Linux clients as abuse becomes more common, unless the anticheats start extending into ring0 on Linux the same way they do on Windows.