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I foresee a future where Godot becomes the main engine of choice for a student or indie developer. The free and open source aspect is huge. AAA studios will no
by astlouis44 4y ago
I foresee a future where Godot becomes the main engine of choice for a student or indie developer. The free and open source aspect is huge. AAA studios will no doubt always stick with Unreal, but everything else stands to benefit from Godot becoming more feature rich while having an open license. Godot will very likely become the Blender of game engines, which would be a fantastic outcome.
On another note, WebGPU support for Godot will be very interesting once that arrives.
- carlosdp 4y ago> AAA studios will no doubt always stick with Unreal Idk if I would say "always," people thought that VFX studios would always stick with Maya/3DS Max and other commercial software, but now Blender is eating up marketshare in that field like crazy.
- Kye 4y agoDidn't Blender have its own game engine at some point? Maybe I imagined it/misunderstood what I was looking at.
- Veliladon 4y agoRust has a lot of interesting development going on with open source game engines as well. Fyrox and Bevy are both starting to flesh themselves out. Bevy already supports wgpu and Fyrox has a whole heap of features for something so young.
- LoganDark 4y agoTo be fair, Rust crates are nothing like Godot. Godot is a complete IDE in addition to a game engine - Bevy and Fyrox have no associated IDE or development environment at all, IIRC, so you will be doing everything in code and with other pieces of software. (not to say that that's a bad thing! it's just different)
- the__alchemist 4y agoBevy and Fyrox aren't anywhere near the level of Godot. I understand you're speculating they might be in the future, but I don't see the compelling case compared to other barebones engines.