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The counterpoint to this is "Rough Prototypes have a bad habit of being shipped out as End-Products". And technical debt 'does' kill products. There's probably
by tpoacher 4y ago
The counterpoint to this is "Rough Prototypes have a bad habit of being shipped out as End-Products". And technical debt 'does' kill products.
There's probably an optimum somewhere in the middle of each philosophy, but it's certainly not close to either extreme.
- karmicthreat 4y agoI would say technical debt is a better problem to deal with. At least the project is alive at that point and you are able to get feedback from actual users.
- Retric 4y ago> an optimum somewhere in the middle Reasonable code isn’t technical debt. The obvious tipping point is when spending X hours now likey saves people less than X hours in the future. Which unfortunately depends a great deal on the details of the actual project involved and therefore requires experience not some universal methodology.
- pjmlp 4y agoSure, in the other extreme they never got shipped in first place, and that marvelous piece of art ended up in a museum. It is a balance that needs to be learnt, and a trait of seniority.