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Uhm maybe to generate narratives procedurally, for a video game for example? Like what is done for level design in roguelikes
by nextaccountic 4y ago
Uhm maybe to generate narratives procedurally, for a video game for example? Like what is done for level design in roguelikes
- kelseyfrog 4y agoExactly, there's application videogames and interactive fiction[1]. I'm rather experienced in procgen for roguelike development so those techniques and their value and pitfalls have left an impression on me, but also illuminated how narrow the application of current techniques is. Though there's some work that's been done in the area in terms of storylets[2], and story graphs[3], from a practitioner's point of view, there's a lot left to be desired. In particular accessible and demonstrable implementations, declarative syntax/language/config, ontologies of narration, and libraries of story elements. In a lot of ways, it feels like the space is fresh enough that even basic questions like data-driven bottom-up approaches vs symbolic top-down approaches haven't even been thoroughly explored. Currently, the research space is small on the academic side, and small on the industry side, but for different reasons. I guess I feel like there's a lot of untapped potential, but the systems which would drive such innovation aren't yet poised to recognize the opportunity or incentivized to pursue it. 1. although IF is arguably a less popular medium, the approach is still applicable. 2. https://emshort.blog/2019/11/29/storylets-you-want-them/ https://emshort.blog/2019/11/29/storylets-you-want-them/ 3. https://www.aaai.org/Papers/AIIDE/2005/AIIDE05-019.pdf https://www.aaai.org/Papers/AIIDE/2005/AIIDE05-019.pdf