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Isn't that the point though? A lot of our UIs use skeumorphism, adapted to work on a single point input device on a flat 2D plane. VR changes both input device
by Hamcha 4y ago
Isn't that the point though? A lot of our UIs use skeumorphism, adapted to work on a single point input device on a flat 2D plane. VR changes both input device and medium, so the analogies should translate as well. If you slap a 2D plane in front of the player and let them have a virtual mouse it's gonna be a familiar but miserable experience.
- CRConrad 4y agoYeah, that's what I meant (I think we're agreeing here, just not 1000% sure): This UI is supposed to mimic the real world, so imitating the real world can't be as bad here as it is (often exaggeratedly claimed to be) on a flat screen.