3 ms·
Depth-fail is chosen due to working in the Camera-in-shadow-volume case, not the near clipping plane errors. This is the workaround he needs to solve for consid
by Arelius 15y ago
Depth-fail is chosen due to working in the Camera-in-shadow-volume case, not the near clipping plane errors. This is the workaround he needs to solve for considering the Doom3 usage case.
- deleted 15y ago[deleted]