5 ms·
multiplayer.dev character limit is client-side fyi. Chat messages are encoded into HTML Entities so thankfully XSS doesn't seem possible
by nabakin 4y ago
multiplayer.dev character limit is client-side fyi. Chat messages are encoded into HTML Entities so thankfully XSS doesn't seem possible
- wenbo 4y agoWen Bo from the Supabase Realtime team! Just want to confirm that we did put in place a client-side character limit.
- nomel 4y agoIn safari, with the multiplayer.dev demo, my own chat bubble is terribly unsmooth, when I move my mouse. It almost looks like it's getting a local and, slightly delayed, remote position update, and they're fighting. Screen recording, with latency around 90: https://imgur.com/a/5FU3paR https://imgur.com/a/5FU3paR