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It’s broadcast and presence they have released, both building blocks for multiplayer. It’s unfortunate that HN rules meant a mods changed the title to the blog
by samwillis 4y ago
It’s broadcast and presence they have released, both building blocks for multiplayer. It’s unfortunate that HN rules meant a mods changed the title to the blog posts title. I had gone with a slightly edited (for length) sentence from the second paragraph as I thought it was clearer:
… general availability of Realtime's multiplayer features, Broadcast and Presence.
- upupandup 4y agohow does the pricing compare to liveblocks? was really offput by their pricing (charging $0.01 for every time a client connects)
- chasers 4y agoPricing is still tbd unfortunately. Currently every project gets these features with some limitations: - 25 concurrent channels - 25 channel joins per second - 200 concurrent connections - 100 broadcast messages per second avg over 60 seconds (not including db changes) (aka 6,000 per minute rolling) I think these are probably pretty close to where we'll land for free projects. They can be changed per project so if you (or anyone) needs a limit increased in the short term we can do that.
- stevenfabre 4y agoHi there, Im Steven, co-founder of Liveblocks. Thanks for your feedback on pricing. We try to have a fair pricing for everyone and for companies of all sizes. We’re working on a new pricing that will make this much more affordable, even free in most cases. Would love to get your feedback on that if you’re up for it? Thanks!