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Like its the graphics quality that's the holdup here. The only problem VR has even purported to solve (since the 1990s!) is that of gullible investors with too
by h2odragon 4y ago
Like its the graphics quality that's the holdup here.
The only problem VR has even purported to solve (since the 1990s!) is that of gullible investors with too much money.
How're they doing with the eye fatigue problems? The nausea? How much money has gone into haptic with how much result? Can we even suspend a human so they can walk without moving?
Even the cynical takes from the media are about irrelevancies: the hard problems are intractably bound up in users made of meat and not much is being done to address those problems because the money is easier elsewhere.
I wonder how many researchers have been encouraged to find other work because their research only showed how hard the problems were. The "VR industry" is all about meaningless re-assurances that the problems aren't really problems and will be solved by somebody, somewhen.
- gs17 4y ago> How're they doing with the eye fatigue problems? The nausea? How much money has gone into haptic with how much result? Can we even suspend a human so they can walk without moving? Nausea hasn't been a major issue for a while AFAIK. I remember showing my father my DK1 and he told me he almost puked (that was a pretty common reaction among people I let try it). Several years later I show him a modern headset with positional tracking and he was able to play games with no complaints.
- h2odragon 4y agoone of the 3 oculus headset users im aware of complained about it. In 1991 I sat beside the Autodesk booth at a trade show where they were demonstrating their VR walk through of the Denver Airport. I guess under 50% of their victims had that issue with it, but they had someone vomit a couple times a day through the whole show, too.