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> I feel other games (Meta, but also VRChat and Neos and Chillout etc!) are too "stuck" on what the computer world feels like to understand what VR allows them
by CRConrad 4y ago
> I feel other games (Meta, but also VRChat and Neos and Chillout etc!) are too "stuck" on what the computer world feels like to understand what VR allows them to do…
Too drunk on the "Boo, skeumorphism! Bad! BAD!!!11!" Kool-Aid?
- Hamcha 4y agoIsn't that the point though? A lot of our UIs use skeumorphism, adapted to work on a single point input device on a flat 2D plane. VR changes both input device and medium, so the analogies should translate as well. If you slap a 2D plane in front of the player and let them have a virtual mouse it's gonna be a familiar but miserable experience.
- CRConrad 4y agoYeah, that's what I meant (I think we're agreeing here, just not 1000% sure): This UI is supposed to mimic the real world, so imitating the real world can't be as bad here as it is (often exaggeratedly claimed to be) on a flat screen.