3 ms·
It's not the case of fast/cheap/good choice. Good (high quality rendering) one requires external computing unit (like PC) so not handy device. For computing abi
by fomine3 4y ago
It's not the case of fast/cheap/good choice. Good (high quality rendering) one requires external computing unit (like PC) so not handy device. For computing abilities, Quest2 was near the best (except Apple SoC) as a standalone HMD at that time despite it was extremely cheap.
- jay_kyburz 4y agoGood art direction doesn't really have anything to do with the technology. You can make something look good by making the right choices. Game developers were able to make games look good with far fewer polygons a long time ago. I think they are making bad choices. So for example, yes its hard to animate feet walking around on the ground, but it was a weird choice to just cut everybody off at the waist. You could have given everybody hover shoes, or a chair, or a Segway or really a lot of things. Also, if you can't afford lighting, you can at least paint some shadowing on and around the character faces. There _are_ textures on the characters, Zuck has weird rosy cheeks, I think whoever is creating these characters is just doing a bad job of it. But I would be very surprised if you couldn't at least have 1 key light in the scene.