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I have nothing against an interface with menus, but nothing can beat physical buttons for input, IMHO. Put 4 pushbuttons down each side of a screen, have a set
by titzer 4y ago
I have nothing against an interface with menus, but nothing can beat physical buttons for input, IMHO. Put 4 pushbuttons down each side of a screen, have a set of hierarchical menu options that I can memorize, and that's the best of both worlds. Those buttons near the screen are fine to have overloaded functionality.
For critical things like all the normal vehicle functions, they should have dedicated controls that aren't overloaded.
Oh, and a big damn volume knob that shuts off the radio/entertainment system.