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> Compilers didn't put programmers out of business, it just moved them one layer up That’s a terrible analogy. Compilers didn’t put devs out of business becaus
by sailingparrot 4y ago
> Compilers didn't put programmers out of business, it just moved them one layer up
That’s a terrible analogy. Compilers didn’t put devs out of business because it still would takes months of learning before someone that needs a program made could leverage a compiler to do basic things. So they hire devs.
It takes 0 hours of learning before someone that want a nice illustration made for them can do it with dalle/midjourney. Why would they hire anyone to do it ?
Some people are going to say prompt engineering is a new skill, but I bet that prompt engineering is going to disappear as fast as it arrived as we build more practical ways of exploring the image space.
- galangalalgol 4y agoHas anyone connected one of these models to zork or planetfall yet?
- anigbrowl 4y agono, but I've used some descriptions as prompts (mostly on Craiyon) and got quite acceptable results. Plain descriptors like how you are standing in an open field to the west of a white house, with a small mailbox visible produced multiple usable candidates (if you didn't mind some quirky impressionism). 'A maze of twisty little passages, all alike' gave me all 2d mazes, but adding '3d first person, photorealistic' gave some entertainingly weird choices.
- deleted 4y ago[deleted]
- OJFord 4y agoThe good images come from detailed prompts, it requires creativity, visualising what you want out of it. I think anyone writing a prompt and getting what they want out of it (vs. something surreal and hilarious for its unexpected whackiness, at least while the novelty lasts) is 'doing art', just as a photographer chooses a subject and frames a shot.
- sailingparrot 4y agoThis is prompt engineering, which as I said in the previous message, I 100% believe is not going to be a thing anymore very soon.