3 ms·
These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how
by TillE 4y ago
These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how the character should grow/shrink to simulate perspective, etc.
I checked a video of Milkmaid of the Milky Way (2017) and sure enough, the environments are 3D with heavy stylization. Characters are animated in 2D but positioned and rendered as billboards or similar. 3D environments are much simpler to work with, using an off-the-shelf engine.
There is a kind of adventure game you can easily make with static 2D graphics: graphical text adventures. Not particularly exciting, but it'll work. For more sophisticated games, you can probably get away with AI generation for stuff like character portraits.
- coffee_beqn 4y agoYou’ll definitely need to nap the walkable areas and even worse split the image into layers so you can walk behind/between things.
- onlyrealcuzzo 4y agoI don't think it'll be long before there's a 3D modeling version of DALL-E. There's already a bunch of programs that can turn 2d images into 3d models - definitely a lot to improve - but they exist.
- tiborsaas 4y agoIn Westworld season 4 there are scenes were Christina works with an AI editing tool that generates 3D visuals based on prompts: https://www.youtube.com/watch?v=3uGLjmrPorg https://www.youtube.com/watch?v=3uGLjmrPorg
- notnaut 4y agoMost of the ai art I’ve seen could really only be used as something like flavor art. Magic the gathering or slay the spire, you might imagine certain generators making an interesting set of cards for.
- whateveracct 4y agoBut those games are definitely better with deliberate and bespoke flavor art imo. But yeah, if you're on a budget, that's probably the best use-case.
- dr_dshiv 4y agoGPT5 Prompt: The following is a detailed storyboard for a graphical text adventure set in the style of “Sam and Max Hit the Road” where the game concept is a space detective story akin to “The Little Prince” meets “Nancy Drew”
- hammyhavoc 4y agoThey're not difficult, mate. Nav meshes and scaling. What's there to get wrong? It's one of the more simplistic things you can do in terms of game dev. Few hours of work, tops.