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> I don't consider myself a person that good at writing stories (or anything other than programming) Read a book https://www.amazon.com/Designing-Games-Guide-E
by yetihehe 4y ago
> I don't consider myself a person that good at writing stories (or anything other than programming)
Read a book https://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937 https://www.amazon.com/Designing-Games-Guide-Engineering-Exp...
> often find my games bland and boring pretty fast.
Art of screenshake https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=AJdEqssNZ-U
- badpun 4y ago> Art of screenshake https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=AJdEqssNZ-U I'm actually opposed to that. Adding screenshake etc. for boring games is essentially putting lipstick on a pig, i.e. adding a (short-lived) illusion that the game is fun while it actually isn't. The best game designs don't require any screenshake to captivate players for a long time. I mean, I'm not opposed to adding visual gimmicks during the polish phase. It should be used as a way to rescue a bad game though.
- yetihehe 4y agoYeah, but that lipstick is sometimes enough for small stupid time wasters and those are needed too (but won't earn you money). There is no magic bullet, so if you know some more techniques you can make incrementally better games. Screenshake is only one, but like sprinkles on icecream, it adds some fun to vanilla games, and like sprinkles, not everyone likes it.