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>No gamer uses that OS. If you think it's hard on linux, it's much harder on osx. You are conflating "gamer" with "game developer". Don't forget that millions
by nemothekid 4y ago
>No gamer uses that OS. If you think it's hard on linux, it's much harder on osx.
You are conflating "gamer" with "game developer". Don't forget that millions of game devs successfully build and launch games for iOS.
>consoles are a complete separate world.
The PS4 is literally FreeBSD.
- LtWorf 4y agoYou want me to believe on ios it never happens that apple breaks support for older software Like they do all the time on computers?
- pjmlp 4y agoIt happens, but there is an economic advantage in putting up with such breakages, while on GNU/Linux systems that money bag isn't there to keep game studios interested other than testing waters and running away afterwards.
- LtWorf 4y agoYes of course there is: reselling the same game over and over.
- bayindirh 4y ago> Don't forget that millions of game devs successfully build and launch games for iOS. With XCode, and tons of visual tools which abstract the OS and device to a great extent, making it almost invisible. > The PS4 is literally FreeBSD. Which is also shipped with nice SDKs for everything and anyhting related to PS4.
- pjmlp 4y agoSame can be applied to GNU/Linux and most studios just don't care.
- bayindirh 4y agoYeah, instead of SDL + OpenGL/Vulkan, game studios use DirectX + NVIDIA Game Works, which provides a nice, cozy walled garden and vendor lock-in. Win-Win for Microsoft and NVIDIA. Again, it's just market powers and path of least resistance. It's not technical.
- pjmlp 4y agoOf course it is not technical, there is no money to be made for most game studios.