10 ms·
As you pointed out, you still need regular ol' quaternions if you're dealing with non-rigid transforms (e.g. in animation where there's some scaling transform i
by percentcer 4y ago
As you pointed out, you still need regular ol' quaternions if you're dealing with non-rigid transforms (e.g. in animation where there's some scaling transform involved as well)
- bodhiandpysics1 4y agowhich is very very very common (squatch and stretch)