3 ms·
Yes, in principle you could do that (apart from all the legal troubles...) In practice we like things customized and only want to see our own savegames availab
by badtension 4y ago
Yes, in principle you could do that (apart from all the legal troubles...)
In practice we like things customized and only want to see our own savegames available on the list so this is a real issue that could break this especially if large number of strangers were to use it.
Another issue is waste - what if you want to play some game but it was installed on another console that is currently playing something completely different? Installing all games on all consoles seems crazy. Maybe have a large NAS with multiple games preinstalled? If we could add another type of game licensing which would allow for playing the same game on 5 different hardware consoles simultaneously that would be perfect.
Resources would be used to their maximum potential.
- toast0 4y agoScheduling around game installs would be tricky yeah. I don't know how the various console do with having their storage swapped... I know the switch can store downloaded games to SD cards, but I don't know if it lets you put that SD card into another console and play the games if a licensed user is logged in... Or if it needs to be downloaded by that specific console. I think the current xbox and playstations also have user replacable storage, but again, it may be specialized per console? I know the platforms already have code to check for licensed user on a downloaded game when the game is downloaded to a console not deemed the 'home' console for a user. If you can swap storage, you can build around NAS connected storage emulators. Otherwise, yeah, big storage and guessing about what should go where. Like Netflix CDN nodes, but with more black boxes.