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It would be cool to have an ATC game that uses real life historical traffic to see how you would do. Pick an airport and draw a bounding box around it, record w
by sand500 4y ago
It would be cool to have an ATC game that uses real life historical traffic to see how you would do. Pick an airport and draw a bounding box around it, record when and where a plane enters the box and replay it in the game. Difficulty can be based on which airport you pick from small regionals to the big multi airport Class-Bs
- xuhu 4y agoSince planes go where your code tells them to go, is there a way to combine old trajectories with the possibly different ATC game's directions ?
- sand500 4y agoI'm not sure how realistic the airplanes' responsiveness and agility are in this game. At maximum traffic, it will be one plane per a grid point. Think of it like a game of snake but the tail is static and you are directing the food to join in at the end of the tail. Things like rectangular holding patterns aren't feasible when you are playing only in 2 dimensions
- deleted 4y ago[deleted]
- toast0 4y agoFinal Approach - 1982 https://www.mobygames.com/game/final-approach https://www.mobygames.com/game/final-approach