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It’s nowhere near a solved problem, there’s a large number of camera moves you can’t do with that tech, and it doesn’t help you if you have any sort of virtual
by objclxt 4y ago
It’s nowhere near a solved problem, there’s a large number of camera moves you can’t do with that tech, and it doesn’t help you if you have any sort of virtual or CG augmented character or prop in the shot (because you’d still have to do the compositing).
If you want to talk about The Mandalorian, IMDB credits over 380 compositors on that series. In-camera effects are fantastic, but they’re not reducing the visual effects burden.
- sammalloy 4y agoI can’t say enough good things about The Mandalorian. Seriously first rate all around.
- glandium 4y ago> there’s a large number of camera moves you can’t do with that tech Even when the background is updated in real time according to the camera position?
- Groxx 4y agoTry that while pointing two cameras at the scene.
- grumbel 4y agoIf you really want to, that should be doable, you just have to sync the shutters of the cameras with the screen and switch the virtual scene along with it, much the same way as 3D TV used to work. At least for two cameras, that should work well enough, as the 180° shutter common with 24fps movies leaves enough room for a second camera.
- kristjansson 4y agoI’m already ill imaging imagining a wall sized screen swapping between two static background at 24fps
- Groxx 4y agotbh this might be one reason to prefer 60fps+, swapping scenes at 120fps would generally just look like two superimposed images, which would likely be fine. Though the whole scene might have to be much brighter to compensate for the shorter shutter, as that's already a problem for 60fps.
- Geonode 4y agoThe Roe BP2 screens refresh at 7,680hz
- acomjean 4y agoAs long as the same background isn’t in both cameras I think it’s doable (facing different directions for dialog) or one with a cropped closeup. Though not sure the software currently support 2 cameras.. kind of an interesting problem. My understanding it the rendering is done at higher quality when the background is the cameras field of view to save resources.. the rest is there just for ambient light. Of course this takes a lot of pre planning, but those virtual set ups kinda always do.