4 ms·
Reading the other comments I tried the tutorial (who plays tutorials?!). They did feel faster (and thus relatively more difficult) than the random levels. Is in
by someweirdperson 4y ago
Reading the other comments I tried the tutorial (who plays tutorials?!). They did feel faster (and thus relatively more difficult) than the random levels. Is inertia and gravity the same on all levels?
And tutorials 8 and 9... they are intended for someone to implement automation, aren't they?
- crispisulcans 4y agoInertia and gravity are the same on all the levels. I don't know why it would feel different... Yes, levels 8 and 9 are meant to be more challenging. you might encounter obstacles like that in the random levels. Each level of the tutorial is meant to give you practice tackling different kinds of obstacles. I would love to see what automatic inputs can do for some of these levels :)
- someweirdperson 4y agoIf its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.
- crispisulcans 4y agooh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.
- Datagenerator 4y agoThank you for applying patches from the user feedback loop (phun)
- rorrim 4y agoI was able to manually succeed on level 8, but I have no idea how it's possible to accomplish level 9. I can't figure any way to get enough inertia or upward thrust to escape the narrow spot once I'm most of the way through it. EDIT: and... literally on my next attempt, I made it through the narrows. It's possible. EDIT #2: and... made it. >:D