4 ms·
Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!
by crispisulcans 4y ago
Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!
- someweirdperson 4y agoReading the other comments I tried the tutorial (who plays tutorials?!). They did feel faster (and thus relatively more difficult) than the random levels. Is inertia and gravity the same on all levels? And tutorials 8 and 9... they are intended for someone to implement automation, aren't they?
- crispisulcans 4y agoInertia and gravity are the same on all the levels. I don't know why it would feel different... Yes, levels 8 and 9 are meant to be more challenging. you might encounter obstacles like that in the random levels. Each level of the tutorial is meant to give you practice tackling different kinds of obstacles. I would love to see what automatic inputs can do for some of these levels :)
- someweirdperson 4y agoIf its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.
- crispisulcans 4y agooh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.
- Datagenerator 4y agoThank you for applying patches from the user feedback loop (phun)
- rorrim 4y agoI was able to manually succeed on level 8, but I have no idea how it's possible to accomplish level 9. I can't figure any way to get enough inertia or upward thrust to escape the narrow spot once I'm most of the way through it. EDIT: and... literally on my next attempt, I made it through the narrows. It's possible. EDIT #2: and... made it. >:D
- TedDoesntTalk 4y agoHow do you implement a leaderboard that can’t be spoofed with REST POST calls from curl or postman?(Genuine question for my own JavaScript game) doesn’t need to be perfect just a barrier that makes it painful to spoof easily
- someweirdperson 4y agoInclude the complete inputs for the solution, and verify on upload. Then don't accept dupes and make the leaders winning flights watchable.
- fouronnes3 4y agoThis requires deterministic physics.
- TedDoesntTalk 4y agoSave the random seed
- crispisulcans 4y agoYes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJBJGDuAhAwsJJYHNgGt0CqiSAFsAGICKeOAzsCgAwwgCWFCwAItQMwgBNYAGkQ5dJ2HV85ISmQBWdNS44AGtwD2wasACuDEABVqQ8kQDyyALYN6ANWoAzBgBYWwAI4h6AcWpQSPAQyAA2IDi%2BnACmINQAsjgAxlrA8MC%2B3NQARjj4SNqZIMAAUgjxALxAA https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...
- someweirdperson 4y agoOoooh, replays already exist. I didn't notice the button. https://rocket-drone.lol/?level=9&replay=IIiKIUWARAOBhYBzAQgTWKAqsADAd3gGlgAJJM0FAaxgBZgVCAmGcAdXAAVgAxASWCIUAJWABxEACsKtYDmj5gAUyFKAchQrRavJQHk1ZVLXgMARkoBSjEAGMKpGAHtgAZUYA2I%2BvAANRlcAWUYAGxBYYAhUDBAUaBRgAF4koA https://rocket-drone.lol/?level=9&replay=IIiKIUWARAOBhYBzAQg...