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The Factorio developers claim that they didn’t have much issues with floats, beyond trig functions (which are in software). > Originally we were quite afraid o
by nemetroid 4y ago
The Factorio developers claim that they didn’t have much issues with floats, beyond trig functions (which are in software).
> Originally we were quite afraid of Floating point operations discrepancies across different computers. But surprisingly, this hasn't been a big problem so far (knocking on the table). We got away with implementing our own trigonometric functions.
https://www.factorio.com/blog/post/fff-52 https://www.factorio.com/blog/post/fff-52