3 ms·
Yep, I recall being bitten by that. StarCraft actually let you save replays which were just player inputs - which begs the question why save games couldn’t do
by rybosome 4y ago
Yep, I recall being bitten by that.
StarCraft actually let you save replays which were just player inputs - which begs the question why save games couldn’t do this, but I digress - and I clearly remember attempting to watch a replay after a major game update and seeing it fall apart after a few minutes.
The replay was of a 40 minute game. It ran fine for the first few minutes, then I’m not sure what went wrong but suddenly all the characters stopped moving (except the automated mining drones) and the game just stayed like that for the next 30+ minutes.
- stonith 4y ago> Which begs the question why save games couldn’t do this Replays weren't added until 1.08[1] so it may have changed sometime post launch, but I'd have thought because it means you have to run the sim to get to the eg. 30 minute mark where the save is, and even on modern machines running remastered that takes quite a while. A more constrained machine from the times wouldn't be able to do the x16 speed fast forward used today. [1] https://liquipedia.net/starcraft/Patch_1.08 https://liquipedia.net/starcraft/Patch_1.08