4 ms·
It is a general phenomenon, nothin the game industry has exclusive rights to. Stubbornness, cognitive dissonance are my explanations. I witnessed quite a few p
by _the_inflator 4y ago
It is a general phenomenon, nothin the game industry has exclusive rights to.
Stubbornness, cognitive dissonance are my explanations. I witnessed quite a few projects, whose deadlines got postponed for more than 6 month. Now comes the exciting part. These managers had a track record of postponing or more neutral: experiencing delay. Instead of fewer crunch time during the next projects, they stick to their previous behavior instead of trying to learn.
There you go, learned self-inflicting pain.
- kzrdude 4y agoI think it goes high up - all the way up to the company's relationship with its investors (venture capital or investing customers both). Investors and customers stick around because the company promises that it's just around the corner. Then that's unrealistic and the delays start racking up. (This is at least what I have seen, when deadlines come from all the way from top management and everyone below tries to squeeze their plan into those deadlines.)