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I'm using C++ for a minecraft clone that I've been tinkering on for the past year[0]. I also plan on using embedded lua for scripting, and I'm using RML UI for
by _gabe_ 4y ago
I'm using C++ for a minecraft clone that I've been tinkering on for the past year[0]. I also plan on using embedded lua for scripting, and I'm using RML UI for game HUDs, ImGui for development tools, and OpenGL for graphics. I use premake for my build system but plan on switching to CMake.
I'm also using it for an animation tool[1]. I've been using 3Blue1Brown's Manim (written in Python) which is amazing, but it lacks real-time editing and proper 3D blending. It also lacks audio synchronization, 3D texture support, and some more complex features that I'd like to add :)
[0]: https://youtu.be/UAUdIQZKV88 https://youtu.be/UAUdIQZKV88
[1]: https://github.com/ambrosiogabe/MathAnimation https://github.com/ambrosiogabe/MathAnimation
- koshergweilo 4y agoI'm curious but what's motivating you to move from premake to cmake? Usually people seem to be happy with premake
- _gabe_ 4y agoI like premake, but almost every library I try to use already uses CMake or make. It just becomes a hassle translating their CMake scripts into premake or manually including the appropriate source code in the build.