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> Even if I'm not making the top decisions, you can't develop a game with zero creative input; I'm pretty sure that, in any larger game dev company, you'll ha
by badpun 4y ago
> Even if I'm not making the top decisions, you can't develop a game with zero creative input;
I'm pretty sure that, in any larger game dev company, you'll have producers/game designers for that. They can listen to your input but ultimately decisions will be theirs. It's probably different in indies though.