3 ms·
You can certainly play plenty of games on it. The user experience is materially worse, though. While these are complaints, I appreciate that Valve is making an
by sgtnoodle 4y ago
You can certainly play plenty of games on it. The user experience is materially worse, though. While these are complaints, I appreciate that Valve is making an effort to support Linux.
Just tonight I was mucking around with Remote Play from my Linux desktop to an Android phone.
* Lock screen got in the way. Attempts to unlock remotely froze the client.
* Game launched in windowed mode, ended up shifted and cropped. At least it launched! Putting it into borderless mode got it to fill the client screen properly, but rendered at a higher than optimal resolution.
* Sound didn't work on the client, only the host. Checking "play sound on host" fixed it?!
At least I eventually got it all to work.
SteamVR in Linux sort of works too.
* Async reprojection doesn't work and leads to horrible artifacts. The option to disable it globally is missing, and you have to go deep into the per-app settings.
* Sound has a 50% chance of being borked. Unplugging the headset sometimes fixes it.
* If you have an AMD GPU, its automatic power profile causes latency spikes several times per second. You either need to write to sysfs entries, or install third party daemons, and you need to add a kernel option in grub. Fun!
* Bluetooth power management for base stations doesn't exist, except for some third party scripts.
* If I have multiple monitors enabled, the headset fails to go into direct mode.
* The virtual controllers shown in the base environment are rendered as if the z-buffer is inverted, or maybe the normals are backwards. I'm pretty sure it's a bug in AMD's openGL implementation.
Google Earth works great. Attempts to launch Star Wars: Squadrons so far have failed.