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I like reputation systems in general because they mimic the way social norms were created in the real world (provided having a bad reputation had consequences,
by phtrivier 4y ago
I like reputation systems in general because they mimic the way social norms were created in the real world (provided having a bad reputation had consequences, but yet was redeemable)
However I'm not sure about:
> Bad Actors cannot take over the system until they have played by the rules long enough to have accumulated sufficiently high reputation scores.
Would it be possible to automate having a "good behavior" with some very low-stake actions (basically, sharing funny cat pictures ?) with one actor, in order to get tokens to allow upping the reputation of another actors (controlled by the same human being in the end) that is then able to send spam in proportion ?
> The Reputation Score S of any Actor automatically decreases over time
I get that this is a feature, to prevent the emergence of "gurus", bitwouldn't it incentivize authors to produce poor quality content regularly over producing high quality content ? You don't want to be Don Knuth in such a system...