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The funny thing about that optimization clusterfuck is that AMD's FOSS drivers get very close to the proprietary drivers in performance without any hacks. Inst
by ahartmetz 4y ago
The funny thing about that optimization clusterfuck is that AMD's FOSS drivers get very close to the proprietary drivers in performance without any hacks.
Instead of millions of lines of code, the user space drivers (where optimizations happen) are more like 100k per major GPU generation (which can span like 10 years) + a few 100k shared between all Mesa drivers.
- rasz 4y ago>close to the proprietary drivers in performance name some examples, few games that get better fps and frame latency under linux+foss driver vs windows+blob
- burmanm 4y agoAMD's FOSS drivers for Windows gaming? Where? As the article said, the real problem is in the gaming optimizations on older APIs. You need to optimize the driver for each game basically, thus every supported game adds more and more lines in that silly world. This is for all the old DirectX9-11 games.
- ahartmetz 4y agoThat was about OpenGL for Linux. There are a few OpenGL using games that run on Linux and Windows, so direct comparisons are possible.