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At this stage I am almost as fast writing Rust as Python By generously use of copying?
by Scarbutt 4y ago
At this stage I am almost as fast writing Rust as Python
By generously use of copying?
- oconnor663 4y agoThe "One Simple Trick" that lets you port most Python code straight to Rust is to take all the aliasing "object soup" references that Rust doesn't like, shove those objects in a Vec or a HashMap, and use indexes/keys instead of Rust references. This does require plumbing the Vec/HashMap around through different functions, but if you do it this way from the beginning it's not much extra work.
- int_19h 4y agoAt that point, what's the benefit of using Rust over basically any other high-level language that has ADTs and pattern matching? Since you lose all the benefits of lifetime tracking that are unique to Rust.
- oconnor663 4y ago> you lose all the benefits of lifetime tracking that are unique to Rust I think I understand what you're referring to, but stop me if I get this wrong. If you put a bunch of objects in a Vec and refer to them by index, you have to be careful with operations like .insert() and .remove() that shift Vec elements around and change their indexes. Also if you make each element an Option<T> to support deletion without .remove(), you still have to be careful about indexes of deleted objects, because you might put a new object in the same spot later. I have several thoughts about this: - If "memory safety without garbage collection" is one of the unique features of Rust, you still have that. A reused Vec index in safe Rust code will never corrupt memory or trigger a segfault or anything like that. It's strictly a "logic bug". - These logic bugs only apply specifically to the objects you put in a Vec and track by index. Creating a Vec<Foo> and getting an index mixed up doesn't change anything about Rust handles your local variable of type Bar (or for that matter, your local variable of type Foo). - These bugs are understandable for beginners, and you can follow what's going on with print statements. Contrast that with a dangling pointer into a C++ std::vector that just reallocated, where printing the freed object often appears to show good data, and explaining the bug means talking about malloc/new and the heap. Relatedly, unwrapping a None in Rust will always panic and will never coincidentally appear to work. (Your comment was comparing Rust to higher level languages, but I've heard similar comparisons to C++.) - There are good options for fixing the problem. Beginners might prefer to put their objects in a HashMap with an incrementing key. There's a performance cost to that, but it's familiar and relatively footgun-free. More advanced folks might reach for something like "generational indexes into a slab", which gives you back some performance in exchange for making you learn a bunch of new buzzwords and figure out which implementation to choose from crates.io. So yes, with those caveats, putting objects into a Vec does turn some compile-time bugs into runtime bugs. That is a downside, much like Rc/Arc/RefCell/Mutex come with runtime downsides. But I've heard folks describe it in terms like "turning off the borrow checker", and I don't think that's a very accurate way of describing it.
- int_19h 4y agoAs you say, I was specifically comparing to high-level memory-safe languages, not C++. You can't get a dangling reference in Java or C#. Not only that, but you can't get into a situation where some reference points to one object at some point of time, and to another object at a different time - but you can with indices. The reason why I describe it as "turning off the borrow checker" is because that's exactly what it is - those indices are pointers semantically, but there's no ownership tracking for them. So for them, you turned off the checker. The more you use them, the less checked your code is. If you use this approach in some isolated piece of code, it's one thing. But if it's the go-to solution, then it's reasonable to wonder why you'd do that instead of using a language that has built-in ergonomic safe references with no borrow checking.
- oconnor663 4y ago> but you can with indices Regular Vec indices yes, but not incrementing HashMap keys or other fancier things, if we set aside overflow issues. > But if it's the go-to solution Oh yeah, I should clarify this point. Rust definitely prefers to use simple ownership (i.e. the ownership/reference graph is a tree) wherever possible. As an example, say we've got a Python program with Person objects and Dog objects. Each Person has a `pets` collection that might contain some dogs, and each Dog has an `owner` field that points back to their Person. When we port this program from Python to Rust, Rust isn't going to be happy with the circular relationships between these types, and trying to implement `pets` or `owner` with references probably won't compile. In cases like this, the most ideal, most idiomatic, go-to option is to break the cycle and try to achieve simple ownership. In this case, that would probably mean making the `pets` collection hold Dogs by value, and removing the `owner` field entirely. Any Dog methods that previously referenced `owner` would need a short-lived reference passed in as an extra argument now, or maybe we could change some of them into Person methods. If we can express our program in this style, that's almost certainly what we want to do. But there are lots of programs where this doesn't work, at least not everywhere. Maybe a Dog can have multiple owners. Maybe a Dog can have no owner at all. Maybe Dogs want to track their relationships with other Dogs. If people and dogs are independent entities walking around in a game world, or if they represent rows from a couple of tables in some relational database, we probably have lots of problems like this. This is where we start reaching for patterns like Rc<RefCell>/Arc<Mutex> or indexes pointing into Vecs and HashMaps. (I think it's interesting that those Vecs and HashMaps look a lot like db tables.) A point I want to emphasize here, though, is that even when the most important relationships in our program use these patterns, the majority of our object relationships are probably still simple. If each Person has a `name`, that's still an owned string. If they have an `age`, that's still a regular integer. When our program reads config values from the filesystem, all of our file handles and protocol data still follow simple ownership rules, use destructors for cleanup, and definitely don't get aliased anywhere. In contrast, if we port our program to Java (or keep it in Python), we can't statically guarantee any simple ownership. Any time we pass a Person or a Dog or a HashMap or a byte buffer to some function, we might worry about that function retaining a reference to it, and we might start making defensive copies or reaching for immutable types. We can still use lots of simple ownership, and for most of our objects we probably do, but we've lost the benefit of a compiler that can check that for us. Kind of a tangent: When we make aliasing mistakes -- which we can do in Rust in these fancy arrangements, or in Java/Python whenever our data is mutable -- that usually leads to "spooky action at a distance" bugs. Some operation on `foo` has mysterious side effects on `bar`, etc. We've all been there. But I think where these bugs graduate from "annoying" to "insanity-inducing", is when multiple threads get involved. That's when we really want the option of simple, statically-checked ownership, and that's where I think Rust-isms like "Mutex owns the data it protects" are a big improvement over the tools we had before.
- ithrow 4y agoYou get to be a member of the rust evangelism strikeforce. Joking aside, I guess devs are lured by the tooling, performance, single binary output and enthusiastic community (more people can see your projects).
- mawfig 4y agoWhat high-level language with ADTs and pattern matching are you thinking of? If OCaml, Rust doesn't have weirdly sized number types and has a decent library ecosystem. If Haskell, you don't need to understand monads to write hello world. If Scala, you don't need to deploy a JVM with your app. If F#, you have traits which are super useful and you aren't fighting against MS's refusal to invest in the nicest language in the .Net ecosystem. Even without "lifetime tracking" and liberal use of Clone, you can still outperform most programs written in any of the above languages.