4 ms·
I'm not a fan of Intel, but honestly this was pretty well expected of them, the delays and driver issues. And yes I know it's marketing, but if what they say i
by bilegeek 4y ago
I'm not a fan of Intel, but honestly this was pretty well expected of them, the delays and driver issues.
And yes I know it's marketing, but if what they say in their LTT[1] video is true, then GPU driver optimizations are apparently a titanically tedious clustertruck, which... honestly, considering all the weird API's and graphical schenanigans of games past, I concur.
I think if they didn't release now, even with all the bugs, they were never going to. If it actually makes a profit, they'll finally have in incentive to invest enough that it even COULD catch up.
[1]https://youtu.be/45n5pnEyw9o https://youtu.be/45n5pnEyw9o
- faeriechangling 4y ago>but if what they say in their LTT[1] video is true, then GPU driver optimizations are apparently a titanically tedious clustertruck That would only imply that Intel's position is even more hopeless than it seems at first blush.
- tpmx 4y agoIDK; I think they just need to abandon their core principles of only persuing something new for 18 months max. They do have the capital. FFS.
- bilegeek 4y agoNo company can change like that without being entirely gutted and remade. ...though they can have splitoff "cells", like the 5150 team or Xerox PARC. I can't tell from here, but given Intel's waffling in the past, maybe this team is a cell.
- tpmx 4y agomaybe this team is a cell let's hope so!
- Sakos 4y agoNVidia and AMD drivers are 20+ years of piling hacks upon hacks just to make sure games run properly and a paper over obscure bugs. It's gonna take time for Intel to catch up.
- ahartmetz 4y agoThe funny thing about that optimization clusterfuck is that AMD's FOSS drivers get very close to the proprietary drivers in performance without any hacks. Instead of millions of lines of code, the user space drivers (where optimizations happen) are more like 100k per major GPU generation (which can span like 10 years) + a few 100k shared between all Mesa drivers.
- rasz 4y ago>close to the proprietary drivers in performance name some examples, few games that get better fps and frame latency under linux+foss driver vs windows+blob
- burmanm 4y agoAMD's FOSS drivers for Windows gaming? Where? As the article said, the real problem is in the gaming optimizations on older APIs. You need to optimize the driver for each game basically, thus every supported game adds more and more lines in that silly world. This is for all the old DirectX9-11 games.
- ahartmetz 4y agoThat was about OpenGL for Linux. There are a few OpenGL using games that run on Linux and Windows, so direct comparisons are possible.