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Part of the resistance to the creative process is the current demand from the market that version 1.0 of something has to be 'near perfect'. In the old days (8
by didgetmaster 4y ago
Part of the resistance to the creative process is the current demand from the market that version 1.0 of something has to be 'near perfect'.
In the old days (80s and 90s), a software startup could release their first version that did something truly unique even if it was still really rough around the edges. People would buy the first version with the expectation that a good portion of the revenue would be used for R&D which would make version 2.0 way better. You could boot-strap some really great projects that way.
It seems that today, a new product never stands a chance unless it has great funding up front with all the kinks worked out and tons of bells and whistles built-in before ever being introduced to the public.
I created a new kind of data management system that manages unstructured data (i.e. files) completely different than conventional file systems. It also does some amazing work with structured data using Key-Value stores to make really fast relational tables.
When I demonstrate how it can do something like file lookups thousands of times faster than file systems or how it can do a query against a big table 10x faster than Postgres; you would think that would capture people's attention and make them want to investigate it further.
Instead, most just point out what your little startup project is still missing when compared to 40-year old projects that are on version 15. They say, "Get back to us once you have A,B,C,D,... features working, tested, and perfected". When you lack the resources to do that, it can be soul crushing.